Julian Lytle

The Greatest Marvel Game We Never Played.

I found this at the Capcom Unity blog. This is by far the greatest not made Marvel game ever dreamed of. EVER!!! Let me break down the names of the bosses. Starting with the top left and going clockwise: Ryu is Hadou Man (Hadouken), Spider-Man is Kumo Man (kumo means spider), Captain Commando is Taichou…

Read More

Sol Badguy can’t see Magneto’s Häagen-Dazs! (part 2)

Part 2 In this return entry we are discussing the merits of visual aesthetics and overall game design in the Fighting game genre. Which one is more important? How much does Character Design relate to making a person play a fighting game? Does age hinder the effectiveness of character design on newer generation? Is using…

Read More

Sol Badguy can’t see Magneto’s Häagen-Dazs!

The Aesthetics of Fighting Games Part 1 In this return entry we are discussing the merits of visual aesthetics and overall game design in the Fighting game genre. Which one is more important? How much does Character Design relate to making a person play a fighting game? Does age hinder the effectiveness of character design…

Read More

How Come?

Julian questions why the two major comic companies didn’t do something hot.

Read More

Let the right film in…

This time Jack Hatred and Julian Lytle talk about film remakes and the effect CG has on movies. Oh and Jack hates fans.

Read More

Strobelite Fighter?

Jack Hatred and Julian Lytle on the new HD KOF12 release…. Is HD to SD what Morning light is to Strobe Light?
Also, on a tangent… Jack Hatred again can’t resist talking about how amused he is by the brave and the bold…

Read More