Ain’t this super tough? I kinda wish there was a Skullo G.I. Joe style action figure. I would have bought more than one. Posed him all over (pause). And really why haven’t we seen more Skullo? Why haven’t I seen him drawn in 2D? Why isn’t he rumored to appear in Super Street Fighter 4? I know Street Fighter EX was made by another company. I also know that company owns Skullo and all of those characters, but why hasn’t Capcom done the power move and just buy him! Look at this character design!! I’d say it is one of the best Fighter Game character designs of the last 15 years. Top 5 really. It’s probably because he’s so many things wrapped up in one awesome package and it brings about the memories of watching Daniel-San getting his butt kicked by the Cobra Kai gang in Karate Kid. You know you wanted to see more of them, that’s like the best part of the whole film. Can you all see that perfect use of White and Black, the ill way the chose to design the skeleton on the outfit. This is pre allover hoodie, pre -LRG. Capcom doesn’t design this ill anymore and I think its all our fault. I think we all let people support ugly game character design. We let them sell us pretty boy character design, everybody is all soft. The move to such great 3D graphics has hurt good character design. We all deserve better, the makers and the consumers combined.
Sol Badguy can’t see Magneto’s Häagen-Dazs! (part 2)
Part 2
In this return entry we are discussing the merits of visual aesthetics and overall game design in the Fighting game genre. Which one is more important? How much does Character Design relate to making a person play a fighting game? Does age hinder the effectiveness of character design on newer generation? Is using current trends hurting the lasting power of a characters design? In this second post of two, I discuss with Industrial Designer, Arthur about the previous conversation with JC and my overall thoughts on Character Design. Jack Hatred also gives his thoughts on this subject.
Sol Badguy can’t see Magneto’s Häagen-Dazs!
The Aesthetics of Fighting Games
Part 1
In this return entry we are discussing the merits of visual aesthetics and overall game design in the Fighting game genre. Which one is more important? How much does Character Design relate to making a person play a fighting game? Does age hinder the effectiveness of character design on newer generation? Is using current trends hurting the lasting power of a characters design? In this first post of two, Illustrator, JCEtheredge debates with Industrial Designer, Arthur. Both have been playing fighting games for years and read many a comic book.Continue Reading …