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May 2012 S M T W T F S « Apr 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Blissful Thoughts...
- @theVoice123 @jon_carroll @patloika @newmutant then why do the Avengers let Reed handle Galactus? Why do they let Franklin chill? 36 mins ago
- @patloika @jon_carroll @thevoice123 @newmutant I guess for me it's not fun. Monkey D. Luffy beating up giraffe centaurs is. 37 mins ago
- @theVoice123 @jon_carroll @patloika @newmutant you do know that made no sense either. All of that. 38 mins ago
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Sol Badguy can’t see Magneto’s Häagen-Dazs!
The Aesthetics of Fighting Games
Part 1
In this return entry we are discussing the merits of visual aesthetics and overall game design in the Fighting game genre. Which one is more important? How much does Character Design relate to making a person play a fighting game? Does age hinder the effectiveness of character design on newer generation? Is using current trends hurting the lasting power of a characters design? In this first post of two, Illustrator, JCEtheredge debates with Industrial Designer, Arthur. Both have been playing fighting games for years and read many a comic book. Read More »