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Sol Badguy can’t see Magneto’s Häagen-Dazs! (part 2)
Part 2
In this return entry we are discussing the merits of visual aesthetics and overall game design in the Fighting game genre. Which one is more important? How much does Character Design relate to making a person play a fighting game? Does age hinder the effectiveness of character design on newer generation? Is using current trends hurting the lasting power of a characters design? In this second post of two, I discuss with Industrial Designer, Arthur about the previous conversation with JC and my overall thoughts on Character Design. Jack Hatred also gives his thoughts on this subject.
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